GUI Design

The beginning of GUI Design or User Interface Design principles focusing on three main issues.
• Design: Design User Interface at how good start to the ability of human (Human Capabilities) (as well as information processor model, perception, motor skills, color, attention and mistake.) and the ability of humans. This is driven design techniques: task analysis, user-based design, design, and repeatedly, the main recommendation of the ability to use, interactive approach. And Principles of Design Graphic.
• Implementation: A technique for creating User Interface, including the low-resolution model. (Low-fidelity Prototypes), Wizard of Oz and other prototyping tools; Model Input, Model Output, Model-View-Controller, layout, constraints, and tool kits.
• Evaluation: Techniques for evaluating and measuring the ability to use the User Interface, as well as measured by common sense, as measured by prognosis And testing by the user.
This semester will begin with a variety of home and work. And end of semester project to write big programs. This course is equal to 6 Engineering Design Points.
Technical needs.

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